Goal. Destroy the enemy base or wipe out their army. Some missions instead task you with surviving a set number of rounds.
Your turn. Click one of your blue units. Green hexes show where it can move; a red ring marks an enemy it can attack. Click a green hex to move, or a red‑ringed enemy to attack. Light units move and shoot; heavy units do one or the other.
Commands. Power fires your general's ability once charged. Bomb calls an airstrike inside your airbase's coverage. Fighter repositions your air cover. End Turn hands over to the enemy. Tap ⏸ Pause (or press P) to pause.
Terrain. ▲ high ground (+1 range, costs 2 to climb) · ♣ cover (−damage) · ▦ impassable · ◇ central objective (hold it to airdrop reinforcements).
Progress. Win battles to earn Requisition and rank up, unlocking units. Spend Requisition in the Barracks. Fight the war in the Campaign, or train in free Skirmish battles and the set-piece War Games.
The war over the Halvern Corridor — the two powers, their commanders, and every unit and its job. Read the world, then learn the roster without memorising the damage table.
Hand‑crafted tactical problems — solve each within the turn limit. No luck, just the right method.
One‑time Requisition bounties — meet the condition in any single battle to claim it.
Spend Requisition to permanently unlock units for Skirmish — or earn them free by ranking up.